Design Patterns

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Design Patterns are reusable solutions to common design problems, resulting in a smoother, more efficient development process. They serve as blueprints for building better software structures.

Design Patterns



These are some of the most popular patterns:


Design Patterns


Abstract Factory: Family Creator - Makes groups of related items.


Builder: Lego Master - Builds objects step by step, keeping creation and appearance separate.


Prototype: Clone Maker - Creates copies of fully prepared examples.


Singleton: One and Only - A special class with just one instance.


Adapter: Universal Plug - Connects things with different interfaces.


Bridge: Function Connector - Links how an object works to what it does.


Composite: Tree Builder - Forms tree-like structures of simple and complex parts.


Decorator: Customizer - Adds features to objects without changing their core.


Facade: One-Stop-Shop - Represents a whole system with a single, simplified interface.


Flyweight: Space Saver - Shares small, reusable items efficiently.


Proxy: Stand-In Actor - Represents another object, controlling access or actions.


Chain of Responsibility: Request Relay - Passes a request through a chain of objects until handled.


Command: Task Wrapper - Turns a request into an object, ready for action.


Iterator: Collection Explorer - Accesses elements in a collection one by one.


Mediator: Communication Hub - Simplifies interactions between different classes.


Memento: Time Capsule - Captures and restores an object's state.


Observer: News Broadcaster - Notifies classes about changes in other objects.


Visitor: Skillful Guest - Adds new operations to a class without altering it.





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